Full name |
Pascal Van Cauwenberghe
|
Job |
Storyteller, games creator, mad scientist |
email |
pvc_agiletour [at] nayima [dot] be |
Company |
Nayima |
City (Country) |
Brussels (Belgium) |
Time |
1h |
Type of Conference |
Conference > 100 attendees |
Level |
Everybody |
Real Options: learn when and how (not) to decide
Biography
Pascal Van Cauwenberghe is a consultant based in Brussels who tries to solve more problems than he creates. To do this, he uses Agile, Lean, Theory of Constraints and Systems Thinking techniques.
He’s one of the founders of the Belgian XP group and one of the organizers of XP Days Benelux. One day he and Vera Peeters invented the “XP Game“, because they couldn’t explain XP to their team and customers. They’ve learned that games are an ideal way to learn. Since then he tries to transform work into play…
Description
Projects and product development is one long series of difficult decisions. We'd like to take the right decision at the right time. Right?
How do we come to the right decision at the right time? I have no idea.
I do have a bunch of techniques that are useful to come to the best possible decision before it's too late. I'll tell you stories of how we used Real Options, set-based design and the creative process to make surprisingly good architectural decisions under difficult circumstances.
Maybe you'll reconsider how and when you make architectural and other decisions next time you're faced with a difficult situation in work or life.
Prerequisites
As all the examples are from IT projects, some idea of how IT projects and architecture work is useful. I've had feedback from non-IT people that they understood the central ideas, even if they didn't understand some of the technical details of the stories.
Benefits for the attendees
Learn some useful techniques to make better decisions under difficult situations, reduce risk and reduce stress. Reconsider how you make decisions.
Hear some harrowing, funny and moving fairytales of daily life on IT projects |
Go to the submission page!